Running an After Effects Extendscript JSX file directly from Geany.

I’m not a fan of the Adobe ExtendScript IDE, its great and all, and I love to be able to use it to create custom tools for my (mostly) After Effects projects, but I’d much rather like Geany for writing code, and I’ve been for a Long time trying to be able to run my script files right from within Geany, and today I found something that led me to do that.

This is the link that pointed me in the right direction:
Thanks ! Klustre.

the command that actually got my results was this:

osascript <<-AS
tell application "Adobe After Effects CC 2017"
DoScriptFile "%p/%f" with override
end tell

Now, it’d be even greater if I could receive the debugger input into Geany directly … One can dream…

learning *nix : find #1

This entry is part 1 of 1 in the series learning *nix

Compressing a bunch of folders that contain image sequences.

The other day I used the find command ( which I’ve come to love, since I started using it ) with 7z to compress a bunch of folders that contained image sequences in separate zip files to share with a client.
While on the folder that contained my image sequence folders, I used:

find . -depth 1 -type d -exec 7z a "{}.zip" "{}" ;\\

It worked pretty neatly.

find . just executes the command in “.” ( the curent folder ), -depth 1 restricts the search to the current folder and no deeper into the folder structure.
-type d restricts the search to just directories, and -exec 7z a "{}.zip "{}" ;\\ executes 7z adding “FoundFolderX” to the zip file called “”

So in the end you get as many zip files as folders there were in your folder structure.

Ready to send to client.

MAkinÉ Studios – ID 23

This entry is part 1 of 11 in the series portfolio

Directed by: Alberto Hadyar

3D Artists: Jorge Vásquez, Miguel Monteagudo, Chaz Waters
Animation: Jorge Vásquez, Miguel Monteagudo, Chaz Waters
Compositing: Chaz Waters

Editing: Otto Scheuren
Original Music: PulseSetter Music

MAkinÉ Studios.

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Disney Channel – Holiday Package

This entry is part 2 of 11 in the series portfolio

This was a fun project I worekd at MAkinE Studios, creating a very different holiday pacakge for the Disney Channel 2016 Holiday on-air image. My role in this one was some odeling (about half of the letters of the custom 3d typography) and some animation.

It was lots os fun.

Disney Channel – Elena of Avalor on-air graphics package

This entry is part 3 of 11 in the series portfolio

MAkinE Studios project I was fortunate to work on. As a studio with a strong latin influence we were a perfect fit for this project in which Disney Channel was trying to define the on-air image with which to present its newest creation: “Elena of Avalor” thd newest disney princes with a latin flavor.
I wore many hats in the development of this one. I did some initial approaches style frames, modeled & animated some assets, the main logos among them animated a couple of pieces y textured, lit, shaded and animated the main 2 logos.
It was lots of fun, and I was really happy with the finals results.

Toky & Poky

This entry is part 5 of 11 in the series portfolio
I was able to collaborate on this series pilot for a cartoon for a kids channel in México. I did all the modeling rigging, texturing, lighting, animation and rendering on this one.
It was very fun to work on cute cartoon like characters. I also started helping with modeling props for the whole show, when it got picked up, but internal struggles within the company I was collaborating with and the client, eventually brought the whole project down, it was very sad, it had a lot of promise. Maybe one day…

These were the turntables for both the main characters.